Open locks hide in shadows move silently find traps If you thought that was all a thief was good for, think again The masters of skulking and skullduggery are a force to be reckoned with Is anyone or anything safe from a person that might be anywhere, anytime Learn the thief s most closely
At last, the complete Krynn source book that contains all the information necessary for limitless campaigning in the world of DRAGONLANCE saga Provides all new information on the character classes, races, artifacts, andpowers that are unique to the fascinating world of Krynn For in ages past,
Contains Dragons of ice by Douglas Niles Dragons of light by Jeff Grubb Dragons of war by Tracy Hickman Dragons of deceit by Douglas Niles
This is the essential AD D reference book for players and Dungeon Masters It features the complete set of core rules in a stunning full color presentation Separate edition as previous AD D 2nd edition as book has been revamped and updated with significant changes to structure and content.
This is the complete guide to being an AD D game Dungeon Master Whether you re running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master s Guide is an absolute necessity The 2nd Edition Dungeon Master s Guide puts all the information you need right at your
Here is the essential manual for the AD S game Dungeon Master All the information you need to create and run thrilling, swords and sorcery adventures is clearly laid out in the Dungeon Master Guide Learn all there is to know about the magical spells, hundreds of magical spells, hundreds of
The Dungeon Master s Guide features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D D campaign up and running Along with the Player s Handbook and the Monster Manual , this guide comprises the core rules for the game.
The Dungeons Dragons core rulebook has been revised and updated for clarity and content Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences The overall rules system remains
This is the first of the series of the world famous AD D role playing aids To complement the original version we ve asekd new cover art It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up 2010 1978 TSR By Gary Gygax illustrations by David C.
If you thought all wizards were alike, think again The masters of magic now have a new guide to creating interesting and imaginative mages, just when you thought you had them figured out The Complete Wizard s Handbook will put a whole new twist on wizards from personality and dress codes to
The Fiend Folio is a collection of monsters for use with Advanced Dungeons Dragons, similar in format to the original Monster Manual and effectively a supplement to that book.
Take your spellcasters to limits they have never reached before With over two hundred new spells and magical items, the Tome of Magic stretches the horizons of every wizard and priest in the AD D 2nd Edition game In these pages are new forms of wizard magic including elementalists, metamagic, and
Very Good in Illustrated Boards 4to Hard Cover 224 pages Color Illustrations Wizards of the Coast, Inc 2000 First Printing Rubbing to edges of boards and to foot of spine Corners bumped Text unmarked, but smells of smoke.
This is the indispensable encyclopedia of fantasy role playing and also the perfect companion to the referee s 2nd Edition Dungeon Master s Guide Everything players need is here how to determine a character s Strength, Wisdom, Charisma, and other abilities the difference among the various fantasy